ZSpheres Rigging Unwanted Twisting of the Skin
I am aware of the Adaptive skin twisting…
Actualy my issue consists since many versions. I opened a earlier project where i made some rigging, and i found snapshots of poses, which have the same behaviour. Which means it is not new version issue.
It means actually, that my leg/foot setup should always has the same result when posing. Can please someone with more zBrush rigging experience confirm this? Or is there a work around for rigging leg/foot?
I really need to get this rig working properly. I need to stick to zBrush because of different subtools, which i have to individually combine and edit after posing.