Zombie skin workflow question


Hi everyone. I’m a 3d art student and I got stuck with my showreel project. So I’m sculpting a model based on a painting where the main character is a zombie-like woman on a zombie horse. So the problem I have is that there is a lot of hanging skin, holes in the body and other skin details and I don’t know how to approach this.
So in the final render I wanted to make the skin moving the wind. Should I sculpt every detail in ZBrush and retopo in Maya, can it be done with just a displacement or with Substance Designer, or is there any other way that would be the best in this situation?


Source link
[email-subscribers-form id=”1″]

Trả lời

Email của bạn sẽ không được hiển thị công khai.