Preserve UV after doing a Boolean


Hello, I have a shape that I already Unwrapped and I need to open a Hole in it. When I press Make the Boolean Mesh gives me the mesh I want, but the UV is all reset.

I need a way how to preserve it, or at least transfer in some way the UV from my old mesh to the new one, I need to repeat this process like 20 times and manually unwrapping it again will take a lot of time.



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