How to use one mesh as a blendshape of another one? (like in maya, just with layers in zBrush)


Tool > Import, with the target subtool active and the layer in recording mode. You would first have to export the morph mesh as an obj at the same level of subdivision that the layer is created at.

[mc4wp_form id=”486″]


Source link

Trả lời

Email của bạn sẽ không được hiển thị công khai.