Fiber mesh Noob Question – Help :(


Hi All! I hope everyone is doing great and enjoying sculpting at home!

anyways I have a noob question – I have a character that I’m sculpting in Zbrush that has some poly paint and a fiber mesh hair ( I’m just a noob and still learning – hence fibermesh hair :slight_smile: ) is there a way I can texture in substance painter and retain the fibermesh hair? and render in keyshot?

so pipeline would go like this – sculpt in zbrush (character w fibermesh hair) + then go to substance painter retaining the fibermesh info + then go to keyshot to render everything

is that even possible? if so I would love to see some tips and tricks from you guys :slight_smile:

Thank you in advance guys :slight_smile:


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