24 Comments

  • Ahmad Graphic

    17 Tháng Sáu, 2020 - 8:49 sáng

    I need an explanation of how it works

  • Мария П.

    17 Tháng Sáu, 2020 - 8:49 sáng

    Hello from Russia! George, I'm not good at english for ask a questions. I'm trying modeling things like this for our CNC router (https://www.instagram.com/rezba_moscva/). Thank you for urs video. Mabe if you have enough of time you would make new video where you can show us how to use these posibilites step by step like asks HanBOHobbit. I have basic knowledge in Zbrush, but I don’t know how to work specifically with polygons. That is, I have to go out to do a bunch of strange things through Initialize – Qqube. I can drag the edges of the square, stretch them. But nothing worthy comes out. Everything I do is like stucco. Such faces (as in the present thread) cannot be made without polygons.
    It can be 1 small pattern. Pleaase. I really want to learn.

  • Aniket Menkar

    17 Tháng Sáu, 2020 - 8:49 sáng
  • Aniket Menkar

    17 Tháng Sáu, 2020 - 8:49 sáng

    Nice Vieo….. So Interesting.

  • dawid wyborski

    17 Tháng Sáu, 2020 - 8:49 sáng

    how did you pull out this triangles in 14 s on video. Did you useing EdgeAction/ Transpouse in Zmodeler ? cos Im not sure. Please answear.

  • orken nurseyt

    17 Tháng Sáu, 2020 - 8:49 sáng

    как он ребра вытянул подскажтте знатоки

  • Bear Wolf

    17 Tháng Sáu, 2020 - 8:49 sáng

    brah.. This was nice work.

  • dawid wyborski

    17 Tháng Sáu, 2020 - 8:49 sáng

    Are you useing only Zmodeler or Move/ Inflate brush as well ?

  • Mr Kim

    17 Tháng Sáu, 2020 - 8:49 sáng

    0:18 how did you subdivide it at this point? the curve looks smooth. Did you use dynamic subdivide (Shift+D)?? If then what's the diffent if you use subdivide mesh( Ctrl + D)??

  • The GRIFF Art

    17 Tháng Sáu, 2020 - 8:49 sáng

    Cool but we don't understand nothing 🙁

  • Mehmet Dal

    17 Tháng Sáu, 2020 - 8:49 sáng

    I think this is blender + z-brush

  • илья кондрашов

    17 Tháng Sáu, 2020 - 8:49 sáng

    Класс

  • Xixun Dong

    17 Tháng Sáu, 2020 - 8:49 sáng

    Very good! I learned! Thank you

  • Clay Worley

    17 Tháng Sáu, 2020 - 8:49 sáng

    Hay George this is a very nice video, but I wish you would have explained how you made all these nice wooden sculptures. Anyway it was very nice watching. Nice work.

  • Edward Low

    17 Tháng Sáu, 2020 - 8:49 sáng

    Hey, this is an interesting tutorial, but how do you go from the 3D curve to the flat version at 0:03 ? Thanks

  • Tristan Couture

    17 Tháng Sáu, 2020 - 8:49 sáng

    Nice work! How did you get the first pattern? I saw that you traced the pattern on the cube but I don't know what tool that was…

  • djemnahnny

    17 Tháng Sáu, 2020 - 8:49 sáng

    Thanks for showing off

  • Hamed tabatabaee

    17 Tháng Sáu, 2020 - 8:49 sáng

    You are using zmodeler brush veeeery good if you can create more video about using zmodeler like this it will be grate. I really like your methods.👍👍👍👍👍👍

  • HanBOHobbit

    17 Tháng Sáu, 2020 - 8:49 sáng

    Please make a step-by-step process video of how to do everything! Or at least point me in the right direction to learn, because Pixologic's tutorials are really not helping me achieve this kind of look.

  • abuosamir

    17 Tháng Sáu, 2020 - 8:49 sáng

    Nice work Thanks we need alot more like that and more details Step by step please

  • Thomas Kurilla

    17 Tháng Sáu, 2020 - 8:49 sáng

    superb. looks like t splines cubes??

  • halafradrimx

    17 Tháng Sáu, 2020 - 8:49 sáng

    Nice work, dude.

  • Rudy

    17 Tháng Sáu, 2020 - 8:49 sáng

    Very nice video Thanks a lot keep it comin 🤗

  • SpecialK

    17 Tháng Sáu, 2020 - 8:49 sáng

    Nice work, very informative!

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