Part 1 of the Character Basic Figure Series.
Process of converting ZSpheres to Adaptive Skin Mesh, and first stage of sculpting.
ZBrush 4R7 x64.
Brushes used: Standard, Flatten, H-Polish, Move Topological, Smooth.
Topics: Masking, Selections, Transpose Tool use, Wireframes, Anatomical Forms, Anatomical Nomenclature, Anatomical Gesture, Anatomical Proportions.
This tutorial was recorded to complement and re-enforce what was learned in class (sessions 2 & 3).
AVE-313B Organic Modeling
This video was recorded outside of class in the author’s private studio.