Tutorial: How to create seamless textures in Pixologic ZBrush + Adobe Photoshop


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Tutorial on how to create 3d seamless textures in Pixologic ZBrush and Adobe Photoshop.

Exporting Part: 11:20
Photoshop Part: 17:31

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8 Comments

  • 0Jebus0

    3 Tháng Bảy, 2020 - 6:31 chiều

    Check out wrap mode instead, you don't have to work with mirroring if you do. Cheers!

  • IGarrettI

    3 Tháng Bảy, 2020 - 6:31 chiều

    how would u go about making a brick wall

  • Kenneth B

    3 Tháng Bảy, 2020 - 6:31 chiều

    the part about not messing up the normal map, cant u just at first export a heightmap and tile that, then place that in displacement before exporting the rest including the normal map

  • LEGIT134

    3 Tháng Bảy, 2020 - 6:31 chiều

    I love the tutorial:) Very exciting and extremely useful!

  • Alan.L Zhu

    3 Tháng Bảy, 2020 - 6:31 chiều

    ist still help in seamless sphere?

  • Zamfir Andreea

    3 Tháng Bảy, 2020 - 6:31 chiều

    hello,awesome tutorial! can you use this technique for texturing an asset imported as an obj with uvs done in max?it would be great if you could

  • moisepom

    3 Tháng Bảy, 2020 - 6:31 chiều

    hello, thanks for the tutorial.
    any ideas on how to make clouds in zbrush? 

  • Will S

    3 Tháng Bảy, 2020 - 6:31 chiều

    im trying to learn how to texture things, like walls , floors ground etc… this has help me a lot to get an understanding, thanks

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