Making a Stylized Treasure Chest with Maya, Zbrush, and Substance Painter

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Autodesk Maya 2020 – Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.

Intro to 3D Modeling :

Learn how to Make an Outdoor Environment:

Learn how to make the Stylized Material here :

This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.

Maya Tools :
Zbrush Tools :

Computer I recommend:

Drawing Tablet I recommend :

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Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight

and Counting! Your name will appear in the video credits!

Learn the Fundamentals of 3D Modeling :

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Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode

__Music :


Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.



  • 3dEx

    16 Tháng Mười, 2020 - 6:13 chiều

    Hope you guys like this video! Happy to hear any thoughts/comments 🙂

    Thank you to Premium Group Members!!

    New Members : Gra-P Mot, Chunzi Wu, Lisa, John Hannon

    To join the group:

  • Mikomi

    16 Tháng Mười, 2020 - 6:13 chiều

    What's the music you've used in this video? It's not in the description this time xx

  • Subjet

    16 Tháng Mười, 2020 - 6:13 chiều

    Hi! Please tell me how you did the rotation of the model at the end of each of your videos?

  • MrThor

    16 Tháng Mười, 2020 - 6:13 chiều

    Where can i buy those stylized smart materials they look great !

  • Adam Main

    16 Tháng Mười, 2020 - 6:13 chiều

    Hey 3dEx, When I remesh a hard surface model like this, similar to you I get the messy little quads popping out at the 90 degree angles. I noticed in your video they are present, and then at about 5:30 they are gone, and your sharp angles look nice and clean. Did you clean these up manually or did you use a function of zBrush?

  • John B

    16 Tháng Mười, 2020 - 6:13 chiều

    Hey 3dEx ! Great video as usual ! I was just curious on how you made the coins + jewels texture. Did you create one coin and jewel separately, multiplied them and textured them ? Or is it something else ? Would love to know please ? Thanks !

  • Aniket Gawande

    16 Tháng Mười, 2020 - 6:13 chiều

    Which software/render do you use for this type of models
    Love your work man ♥️

  • Rafael Smok

    16 Tháng Mười, 2020 - 6:13 chiều

    Wow!! Where did you do the animation of the Chest at the end of the video?

  • jonathanamadorart

    16 Tháng Mười, 2020 - 6:13 chiều

    Hi 3dEx! A question about normals, locked normals, smoothed/hardened normals etc:

    How do you bake them cleanly? Because I always get issues when the low poly is to low poly and has a sharp edge. When baking, the sharp edge get either a nasty crisp line, or the normals are icky smoothly. So how do you go about this issue?


  • Guillaume Alcodori

    16 Tháng Mười, 2020 - 6:13 chiều

    I realy like what you do it inspire me as a student thank you

  • Habierolo

    16 Tháng Mười, 2020 - 6:13 chiều

    hi ,can i ask you how to do the render view, i mean, the final render in your videos, thanks 🙂

  • JoArt

    16 Tháng Mười, 2020 - 6:13 chiều

    Cool that you showed the concept art on Instagram before! Do more "work in progess" on instagram <3

  • Nova Nocturne Art

    16 Tháng Mười, 2020 - 6:13 chiều

    Heya! I was curious, about how long did this one take you from start to finish?

  • Csaba Lázár

    16 Tháng Mười, 2020 - 6:13 chiều

    In one of your older videos where you were making a stylized rock you exported the model as one export but in zbrush you were still able to solo a peice of it, how did you do that?
    Video was maya 2018 speed modeling a stylized rock.

  • Wilhelm

    16 Tháng Mười, 2020 - 6:13 chiều

    Really amazing as always, keep it up!

  • Lawrence Lawine

    16 Tháng Mười, 2020 - 6:13 chiều

    We have the same monitor 😀

    And now back to continue watching the video ^^
    You get some really nice clean carvings with the damstandard. Looking really nice

  • NinjaStreak456

    16 Tháng Mười, 2020 - 6:13 chiều

    I've always modeled my treasure chest as one whole model and separated faces to make the top and bottom. Yeah, that took me 7 hours and I gave up on it. So I'll be incorporating this technique into my next project. Nice video!

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